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However, Reynor was way ahead of him and countered the build with a quick Spawning Pool. The reason for this is that it was the least likely map to do this build on, due to how strong Terrans mid game is on this map. Maru, who had yet to cheese at this point, decided to do a 2 proxy barracks play. This is typically a map where Terran can abuse Siege Tanks against Zerg. Game 6 was played on Beckett Industries LE. Winning the engagement in decisive fashion, killing 12 drones and a few Queens, he was able to escape with most of his Hellions and from there he had a massive lead which won him the game. He noticed that Reynors Queens at his third base were pushed out far away from his natural expansion and teleported his battlecruiser directly on top of them while pushing in with his Hellions.
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Game 5 saw the same strategy deployed but with a brilliant adaptation that Maru made when he saw how Reynor handled it in the previous game.
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Despite this, Maru ended up winning in dominant fashion with his mech play. This resulted in Reynor killing all of the Hellions without suffering much damage. Instead, he ran the Hellions in first and teleported the Battlecruiser into the main afterwards. Generally, the Terran will teleport the Battlecruiser into the main base to draw the Zerg army back and then run into the third with the hellions. However, he was able to keep Reynor from scouting the fusion core which allowed him to catch Reynor off guard. Maru opened with a fast Battlecruiser and Hellion harassment. After a good macro game in game 3, Maru won out with his classic pressure. Down 2-0 against a strong Zerg, Maru used his experience to claw his way back. Clem is known for his fast and dynamic bio play in the TvZ matchup, which is what Maru had tried in those first two games. Reynors performance is large in part due to the amount of practice he has been getting with the Terran player Clem. Perhaps this was due to how well Reynor played. Maru really did not look entirely himself in those first two games. Maru lost the first two games due to uncharacteristically allowing Zergling run-bys into his mineral lines. In spirit of analyzing the bright spots of his performances, let’s take a look at his best of seven against Reynor in the Dreamhack Grand Final. So while his early exit is disappointing, it is not yet time to write him off. The two TvP matches ended 2-1 in losses for Maru. His group in GSL consisted of two Protoss players and one Zerg, who he beat. Maru has primarily been playing TvZ and TvT matchups recently, and has been performing very well in them. Though his GSL loses were tough to swallow, the circumstances made it slightly more palatable. Having suffered so many back to back defeats, one must be reminded why hope is not lost for Maru.
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Next, he went out in the group stage at 2021 Global StarCraft II League Season 2: Code S.
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First he lost in the Dreamhack Summer Season Grand Finals against Reynor in a hard fought series that saw all 7 games played. Cho “ Maru” Seong-ju has come up against a couple tough losses in the last few days.